Customization
By default, HastySite provide all the scripts and rules necessary to build a simple blog with static pages and timestamped blog posts. While this may work for a simple blogging site, you may need additional features like support for tags, or maybe group articles by months, or project pages with custom metadata, and so on.
HastySite can be customized to your heart content essentially in the following ways:
- By modifying the rules.min file and tweak the build pipeline.
- By creating custom scripts to create generators for custom content types, or any other task you deem useful for your use case.
- By leveraging HastyScribe advanced features for content reuse, like snippets, fields, macros, and transclusions.
Default Build Pipeline
Before diving into customization techniques, you should be familiar with the way HastySite builds your site out-of-the-box. If you have a look at the scripts/build.min file, it looks like this:
;Builds a site by processing contents and assets.
'hastysite import
"Preprocessing..." notice
preprocess
"Processing rules..." notice
process-rules
"Postprocessing..." notice
postprocess
"All done." notice
Even if you are not familiar with the min programming language, this code looks straightforward enough. as part of the build process, three actions are performed:
- preprocess
- process-rules
- post-process
Preprocess
During this phase, the following operations are performed:
- Some maintenance of temporary files is performed, e.g. the temp directory is created and populated with a checksums.json file if needed, temporary contents from the previous build are deleted, and so on.
- All contents are loaded, and metadata in the content header is processed and saved in memory.
- All assets are loaded and bare-bones metadata is generated for them and saved in memory, as they have no header.
If you are wondering what this content header is, it’s a section at the start of a content file delimited by five dashes, and containing metadata properties, like this:
-----
id: getting-started
title: "Getting Started"
content-type: page
-----
Now, this looks like YAML, but it is actually Nim’s own configuration file format, which is a bit more limited, but it does the job. Just remember to wrap strings with spaces in double quotes and everything will be good.
Internally, after the preprocessing phase all contents and assets will have the following metadata:
- id
- An identifier for the content or asset, corresponding to the path to the file relative to the contents or assets folder, without extension.
- path
- The path to the file relative to the contents or assets folder, including extension.
- type
- Either content or asset.
- ext
- The file extension (including the leading .).
Process Rules
In this phase, the control of the build process is passed to the rules.min script. It is important to point out that in case of an empty rules.min file, nothing will be done and no output file will be generated.
Luckily, a default rules.min file is provided, which:
- Ignores contents and assets starting with . or _.
- Pre-processes CSS variables in all .css files.
- Processes text as HastyScribe-compatible Markdown in all .md content files.
- Associates contents to mustache templates based on the value of the content-type metadata property.
- Copies each asset file “as-is” to the output directory, respecting the source directory structure in the asset directory.
- Copies each content file to a directory within the output named after the source content ID, in an index.html file (to easily obtain “pretty URLs” ending with no extension).
Typically, you only need to modify this file to change how HastySite builds your site.
Postprocess
In this phase, the temp/checksums.json is updated with the latest checksums of the generated output files.
Modifying the rules.min File
The rules.min file is used to build your site. This file is nothing but a min script, and therefore you should have at least a basic understanding of the min programming language before diving in and modifying it.
In particular, you should get acquainted with the following min modules, whose symbols and sigils are typically used to create rules.min files:
Additionally, a dedicated hastysite module is also provided specifically for HastySite, which is described in the Reference section.
Creating Commands
Once you are comfortable with witing min scripts and maybe after you modified the rules.min file, you could try modifying or adding new HastySite commands. To do so, you must:
- Create a new .min file named after your command (e.g. project.min) and place it in the scripts folder of your site.
- On the first line, enter a min comment corresponding to the description of your command. This description will be used by HastySite help system.
- On the subsequent lines, write the logic of your command in min.
For more information and examples, have a look at the default scripts generated by the hastysite init command.
Leveraging HastyScribe Advanced Features
In some cases, you may not even need to edit .min files to customize the way your site pages are rendered. In particular, HastyScribe, the Markdown engine that powers HastySite, provide a lot of extra feature aimed at improving content reuse, such as:
- Transclusion, to basically load the contents of a Markdown file into another.
- Snippets, to reuse chunks of text in the same file (and transcluded files).
- Fields, to specify things like current date and time, but also custom properties defined at run time.
- Macros, to create chunks of reusable text with placeholders.